Claiming Video Games Expenditure Credit

Claiming Video Games Expenditure Credit (VGEC) can provide valuable tax relief for UK game studios. However, you must meet strict criteria and follow HMRC guidance closely.
This guide explains how to claim Video Games Expenditure Credit, what qualifies, and how to maximise your relief.

Claiming Video Games Expenditure Credit

What is Video Games Expenditure Credit (VGEC)?

The Video Games Expenditure Credit (VGEC) has replaced Video Games Tax Relief ('VGTR') for many companies. 

When claiming Video Games Expenditure Credit:

  • You calculate a credit based on qualifying expenditure.
  • That credit is brought into taxable profits
  • It is then offset it against your Corporation Tax liability.

This structure mirrors the R&D Expenditure Credit (RDEC) regime and is designed to support UK creative industries.

Key eligibility requirements for VGEC

To successfully claim Video Games Expenditure Credit, your project must meet the following conditions:

  • The game must be intended for supply to the general public.
  • You must secure British certification through the BFI cultural test.
  • At least 10% of core expenditure must relate to UK goods or services.
  • The game must not promote products or support gambling activities.

Failing any of these conditions will result in HMRC rejecting your VGEC claim.

Switching from VGTR to VGEC

Many studios are transitioning from VGTR to VGEC. If you opt into VGEC before the completion period:

This is a key area where errors arise, particularly in mixed-regime projects.

How to calculate Video Games Expenditure Credit

The VGEC operates in a similar way to the Research and Development Tax Credit.. You calculate the relief as follows:

  • Apply a rate of 34% or 39% to qualifying expenditure.
  • Add that amount to taxable profits.
  • Deduct the same amount from your Corporation Tax liability.

However, a key restriction applies. Your qualifying expenditure equals the lower of:

  • UK qualifying expenditure.
  • 80% of total qualifying expenditure.

This cap prevents excessive claims and ensures fairness across the sector. HMRC have provided a worked example in their internal guidance.

Loss-making companies and payable credits

Even if your studio is not yet profitable, claiming Video Games Expenditure Credit can still generate value

Loss-making companies can:

  • Surrender losses for a payable credit.
  • Improve cash flow during development stages.

This makes VGEC particularly valuable for early-stage and scaling game studios.

What counts as qualifying expenditure?

Understanding what are qualifying costs is vital. Furthermore, HMRC defines these as “core expenditure” within a separate production trade. Core expenditure includes the following: 

  • Game design and development.
  • Production activities.
  • Testing gameplay and functionality.

However, some costs do not qualify:

  • Initial concept design.
  • Debugging after completion.
  • Maintenance activities.
  • Costs already claimed under R&D relief.
  • Connected party costs not charged at arm’s length.

These distinctions often determine whether a claim succeeds or fails.

Time limits for VGEC claims

You must submit your Video Games Expenditure Credit claim within strict deadlines.
A claim can be made, amended, or withdrawn up to the later of:

  • Two years from the end of the accounting period, or
  • 42 months from the start, if the period exceeds 18 months.

Missing these deadlines will result in lost relief.

How to submit a VGEC claim

To claim Video Games Expenditure Credit, you must file through your Corporation Tax return

The key requirements include:

  • Complete the “information about enhanced expenditure” section in CT600.
  • Use commercial software, as HMRC’s CATO default online system does not support this section. A list of recognised suppliers is available at Corporation Tax: commercial software suppliers.
  • Entering accurate figures in all relevant boxes.

Additionally, from April 2024, you must include an Additional Information Form (AIF):plus the CT600P supplementary page. These changes reflect HMRC’s increased scrutiny of creative industry tax claims.

Common VGEC mistakes to avoid

When claiming Video Games Expenditure Credit, common errors include:

  • Overstating qualifying expenditure.
  • Incorrectly applying the 80% cap.
  • Including non-qualifying costs.
  • Failing to meet BFI certification requirements.
  • Submitting incomplete CT600 disclosures.

Avoiding these issues will significantly reduce the risk of an HMRC enquiry.

Summary: Maximising your Video Games Expenditure Credit claim

Claiming Video Games Expenditure Credit can deliver substantial tax savings for UK game studios. However, success depends on accuracy, documentation, and a clear understanding of HMRC rules.

To maximise your VGEC claim:

  • Track expenditure from the outset.
  • Separate qualifying and non-qualifying costs.
  • Ensure compliance with BFI certification rules.
  • Submit complete and accurate Corporation Tax returns.

Taking a proactive approach will strengthen your claim and protect your position in the event of an HMRC enquiry.

For more useful information, check out our Ebooks here.

And if you'd like to know how we can help you with all of this, or with anything else, feel free to give us a call on 01202 048696 or email us at [email protected].

Alternatively, please feel free to complete our Business Questionnaire here..

About the author

Richard Baldwyn

I’ll help you legally pay less tax, using insider knowledge gained from my time as a former tax inspector—insight most accountants simply don’t have. More about Richard and the TFA team

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